The first game I'm using as a reference to start this series is, of course, one that brought me a lot of joy playing. The Witcher 3 has amazing gameplay, and its UI is no less impressive, bringing a unique visual style tailored to create an immersive roleplay experience.
That being said, I've always been fascinated and intrigued by the complexity of items, slots and information displayed in the inventory screen. Rebuilding that structure inside the engine, while keeping things functional and organized is definitely a challenge on its own and that’s exactly what I was looking forward to.
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About The Clone Room
The Clone Room is a safe space where I reverse-engineer iconic game UI in Unreal Engine and share my approach to recreating results close to the original designs .
Final Result in UMG.