Chroma | Game UI Design

Chroma is a vibrant action game UI design concept focused on bold personality and an energetic color palette. The goal was to craft a playful yet clear interface that stands out while remaining intuitive and easy to navigate.
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I worked across all stages of the UI/UX process, from research and wireframes to art direction and integration. This included benchmarking, defining the visual identity, creating the UI kit and a bit of integration in Unreal UMG.

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Special thanks to @RetroStyleGames for the character and environment assets.

Menu - High-Fidelity UI

Menu card integration in UE5 UMG utilizing shaders, timeline animation and blueprint logic.

Gadgets - Common Item

Skill combo - Default, R2 selected and ultimate ready

Skills - Holding to learn

Skills - Holding to learn

Skills - Learned

Skills - Learned

Map view - Zoom Out

Map view - Zoom Out

Level Up

Level Up