Chroma is a vibrant action game UI design concept focused on bold personality and an energetic color palette. The goal was to craft a playful yet clear interface that stands out while remaining intuitive and easy to navigate.
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I worked across all stages of the UI/UX process, from research and wireframes to art direction and integration. This included benchmarking, defining the visual identity, creating the UI kit and a bit of integration in Unreal UMG.
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Special thanks to @RetroStyleGames for the character and environment assets.
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Menu - High-Fidelity UI
Menu card integration in UE5 UMG utilizing shaders, timeline animation and blueprint logic.
Gadgets - Common Item
Skill combo - Default, R2 selected and ultimate ready